
HOKEUN CHOI
CHARACTER ARTIST
SHOWREEL
SHOWREEL 2023

SHOWREEL 2019

WORK
Recent Professional Works
PORTFOLIO
Recent Personal Works
Likeness/Blendshape
Organic Modeling
Hardsurface
Stylized
Traditional
WHO I AM
A W A R D S
Busan International Exhibition of Film Animation Creation
3D Creature model exhibition
SBSAnigallery - Korea broadcasting company
Short animation film - UFO (2014), college graduation project
3dtotal.com - Excellent Award - Personal work 'Jane'
T O O L
MAYA l ZBRUSH l 3D Coat l MUDBOX l SUBSTANCE PAINTER l KATANA l
RENDERMAN l VRAY l XGEN l YETI l ADOBE PHOTO SHOP, AFER EFFECT, PREMIERE l MARVELOUS
S K I L L
3D Modeling l Blend Shape l Texture l Lighting l LookDev l 3D Print l UV l GROOM
R E S U M E
COVER LETTER
I studied animation and got my animation degree from Hongik University in South Korea in 2014.
I started my career as a 3D modeler at Tippet Studio in Berkeley, CA, and I contributed to more than six features between 2016 and 2018.
I also worked as the main facial expression artist and handled various modeling tasks such as concept modeling, pre-visual modeling, environment, prop modeling, and 3D print work. In 2019,
I became a CG Generalist at Method Studio and worked on multiple projects, including Men in Black 4, The OA, The First, Velvet Buzzsaw, Predator, and Welcome to Marwen. As a generalist, I handled modeling, texturing, look development, grooming, shot fix, and facial expression.
In 2020, I started a new journey at Ready at Dawn (Meta now) as a character artist and finished major game projects such as Lone Echo 2, Echo VR, and some other confidential projects.
My biggest strengths are having an excellent artistic eye and a solid understanding of the entire work process.
C O N T A C T
© Hokeun Choi and Respective Studios | All images are showreel